
If you get waylaid by status effects, you lose them. Each of them start out with three balls if you exploit enemy weaknesses and stun them, you get extra balls. The main hook here is the Soul Gauge system, where each character can get more attacks and bigger artes if they can increase their gauge to a maximum of five balls.

Tales of Berseria’s combat is similar to past entries like its prequel you fight enemies in real-time using combos and spells (called Artes) while controlling any one character in your party of four. This is especially obvious when it’s compared to other RPG titles like Tokyo Mirage Sessions and Final Fantasy XV.Īt the very least, the fighting is really fun. It’s not bad but it’s just predictable in gameplay and design. It’s telling that even the people behind the game are phoning it in with everything else for this new Tales. The music isn’t even groundbreaking too, which is a pity considering that composer Motoi Sakuraba is the guy behind the awesome Valkyrie Profile and Dark Souls tunes and ambiance. There isn’t a single memorable location I can commit to memory. The backgrounds and locales aren’t much better too: average-looking forests, average-looking snowy areas, decent-looking final stages. They’re also filled with magic pinballs you collect to unlock cosmetic gear from cat-eared treasure chests. Most of the dungeons aren’t that creative they’re just big mazes with different switches to open up doors to other areas. 30 hours of it, if you count just the main story mode. If you hate backtracking and padded-out main quests, be prepared to experience a lot of that in Tales of Berseria. Unfortunately, the game goes through a lot of standard RPG game design style to get its gameplay across. With a strong story, you’d think the game itself would be a step above the norm. But overall, the tone here is very atypical compared to past Tales titles. They also inject a bit of humour to the semi-dark tale, though some of them can make you go “huh?” due to some localisation discrepancies. The Tales-exclusive mini talking head cutscenes called “skits” that pop up in-between your journey do provide more context to the world. Velvet softens up, but still maintains her vengeance and her philosophy of using whatever and whoever to get it sorted. reason” seems to lean way further to the former, and is really on-the-nose about it. If you’re expecting the story to be another “band of misfits learning the error of their ways”, you’d be slightly disappointed. The rest of the cast are great, from the aloof and battle-hardy Rokurou to the entertaining nutjob Magilou. Yet, Eleanor brings a lot of reasoning to balance out the emotional core.

She’s a saint and do-gooder in a group of misfits the relationship and tension between her and the party brings a lot of emotion and much-needed drama to the story.

My personal favorite character is Eleanor, a former Abbey exorcist roped into the group out of duress and dire circumstances. It’s interesting to note that Velvet gave the emotionless child her deceased brother’s name, which brings up a LOT of warning signs about her state of mind. The aforementioned Laphicet is coming to grips with his newfound freedom. Velvet is a hardass, but has a tender side she emanates at rare times. Despite their demonic influence, the “heroes” are as human as you can get. After a prison break, she and her motley crew of misfits set a town on fire, beat up the good guys, kidnap a child named Laphicet who happens to be a spiritual being known as the Malak and become pirates, thanks to another Malak named Eizen.ĭid we mention that you’re playing the bad guys? At this point, it should be quite obvious.īut given Velvet’s circumstances, you’re curious to see how it all plays out and whether she gets her revenge. Top it off with being imprisoned by exorcists for three years, it’s easy to see why she’s more than a tad miffed. She gets another nudge into villain town by turning into a daemon and inadvertently decimating the town she grew up in. For one, going through a traumatic experience of seeing her brother sacrificed by her mentor Artorius for the greater good is just the tip of the iceberg. It’s Good To Be BadĪfter a few hours into the story, you’ll realise that your main character Velvet is not exactly a pleasant human being.

But Tales of Berseria has a mean streak in its narrative and fast-paced combat system that would set it apart from the other Tales series. Sure, it shares the anime art and story style with the earlier Tales of Xillia and Tales of Zestiria, the latter serving as this game’s canonical prequel. Tales of Berseria‘s J-rock infused intro would have given you a hint of what’s to come – an anime-infused RPG filled with tropes and battle styles straight out of the Japanese cultural phenomenon.
